using UnityEngine;
using System.Collections;

public class LoseScreen : MonoBehaviour {

	void Awake()
	{
		GameController.OnLevelLose += lose;
	}
	
	void OnDestroy()
	{
		GameController.OnLevelLose -= lose;
	}
	
	void Start () {
	
	}
	
	void lose()
	{
		transform.position = new Vector3(0,0,27);
	}
}
